Patched

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Chromer one
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Patched

Post by Chromer one » 18 Mar 2009 06:47

-Mining nodes are now global so forests will fill up from gatherers
-Camera zoom works
-Tower´s cannot be parried
-acid/lava doesn´t affect rigor

There was something else too..
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Re: Patched

Post by Chromer one » 27 Mar 2009 22:20

Concerning client sales on Monday time has changed to 6PM GMT for the store to open up.

Something billing related: Some people are reporting messages about getting charged again for the Darkfall Client. This is an erroneous message that got triggered while billing requests were being processed and delayed transactions are going through for players who had not been billed properly and could not access the subscription page to get a subscription. If you were actually charged for the Darkfall client recently, it's because your charge just went through, and you hadn't been charged properly before. In the unlikely event that a double charge is initiated for whatever reason, the transaction is canceled within 24 hours.

Also about the extra days we gave out, they will be applied to all accounts properly, whether you're seeing the correct amount of days remaining in account management or not. This will be updated correctly.

About siege mechanics: A few days ago a siege ended without the expected result. We investigated why this happened and discovered a combination of unrelated errors were responsible. Everything associated with this has been corrected so it won't happen again. We want to thank everyone for their feedback on this incident.

We are investigating reports of client crashes during sieges. These aren't server related so it's harder to pinpoint the source of each crash. If you experience a client crash during a siege, please send us an error report. In order to do this, go to where your Darkfall folder is located and run SFErrorReport.exe (example: Program Files > Darkfall> SFErrorReport.exe.). Follow the simple instructions and send the error report. It's important that you do this before you re-enter the game after the crash.

This is a significant patch today as you can see by the patch notes below and the size of the update. There are a whole lot more fixes in than listed, mostly items which corrected existing bugs. We already have a lot more enhancements in production for the subsequent patches. Our entire team is working continuously as always to improve the game.

* Weapon visuals have been enhanced
* Environmental lighting have been enhanced
* Visual updates to Mahirim structures
* Visual updates to Ork structures
* Visual updates to Human structures
* Visual updates to Mirdain structures
* Visual updates to Alfar structures
* Visual updates to Dwarf structures
* Visual updates to misc. props in Agon
* A second entrance to the human capital has been added
* Visual update to Human Clan Keep Tier 3
* Human and Ork roads and city signs have been updated
* Visual update to Ork ruins
* Visual update to Dwarf ruins
* Visual update to misc. trees
* Visual update to Mirdain crystal lake castle
* Visual update to human female non armor
* Visual update to vegetation
* Coastlines in Agon have been updated
* Ork Male animations have been updated
* Ork Female animations have been updated
* Human Male animations have been updated
* Human Female animated have been updated
* Mirdain Male animations have been updated
* Mirdain Female animations have been updated
* Alfar Male animations have been updated
* Alfar Female animations have been updated
* Dwarf Male animations have been updated
* Dwarf Female animations have been updated
* Alfar Male animations have been updated
* Alfar Female animations have been updated
* Snowclan Warrior loot updated
* Sprint skill now gives a minor Dexterity boost
* Flames of Vengeance in Arcane Magic have been tweaked
* Hasten Spells in Arcane Magic have been tweaked
* Holy Shield in Arcane Magic have been tweaked
* Holy Ward in Arcane Magic have been tweaked
* Holy Weakness in Arcane Magic have been tweaked
* Lend Mana in Arcane Magic have been tweaked
* Mystic Shield in Arcane Magic have been tweaked
* Mystic Ward in Arcane Magic have been tweaked
* Reflect Spell in Arcane Magic have been tweaked
* Sacred Missile in Arcane Magic have been tweaked
* Spell Immunity in Arcane Magic have been tweaked
* Virtuous Wrath in Arcane Magic have been tweaked
* Bludgeoning Weakness in Necromancy have been tweaked
* Cursed Bolt in Necromancy have been tweaked
* Death Fog in Necromancy have been tweaked
* Desecration in Necromancy have been tweaked
* Evil Eye in Necromancy have been tweaked
* Eye Rot in Necromancy have been tweaked
* Infernal Shield in Necromancy have been tweaked
* Infernal Ward in Necromancy have been tweaked
* Mental Weakness in Necromancy have been tweaked
* Piercing Weakness in Necromancy have been tweaked
* Slashing Weakness in Necromancy have been tweaked
* Undeath in Necromancy have been tweaked
* Unholy Caress in Necromancy have been tweaked
* Unholy Flames in Necromancy have been tweaked
* Vampiric Touch in Necromancy have been tweaked
* Crafting costs for Cloth Armor have been lowered
* Crafting costs for Padded Armor have been lowered
* Crafting costs for Studded Armor have been lowered
* Crafting costs for Bone Armor have been lowered
* Leather Armor can now be crafted at an Anvil
* Infernal Armor can now be crafted at an Anvil
* Crafting cost for non-mastery weapons have been lowered
* Slavemasters have been tweaked
* Legbreakers have been tweaked
* Mercian Battlehammers have been added
* Crafting ingredients for ships have been tweaked
* New quests have been added to all races starting towns
* New PvP quests have been added to all capital cities
* Some corrections to quest descriptions have been made
* Some quest rewards have been tweaked
* A confirmation dialog on revive has been added
* Some misplaced clan city vendors have been fixed
* Quest window at vendors have been enhanced
* Updates to the clan window
* Players logging out in the middle of combat exploits have been fixed
* Fix for situation where sometimes a client would not display the attributes of an item
* Moving the window around will no longer block Darkfall
* Sprint exploits have been fixed
* Mount running without stamina loss have been fixed
* Fix for missing icons on the world- and mini map
* AI tweaks
* Updates to the worldbuilding

Thank you,

The Darkfall Team
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Re: Patched

Post by Chromer one » 11 Apr 2009 08:19

Hello,

It's a pretty large patch, and taking a bit longer than expected. The servers should be up within an hour. Thank you for your patience.

Here are the patchnotes:

• gm_help has been updated to become a request

• gm_report has been added (Use it to report abuse or exploits to all online GMs)

• Alignment has been tweaked. The maximum positive alignment you can have has been reduced to 10.

• Attacking an invulnerable player will no longer skill up the skill you are using

• You will no longer skill up by using the conscript (starter) weapons

• Armor durability loss corrected

• The Teleport Anchor Skill can now be found at more vendors

• Placement of items in bags, banks, and clan vault will now be properly persisted in all cases

• Loot window will now stay in the same place between each looting session

• Supreme Generals can now kick players that are bound to a specific city/hamlet. Access this functionality through the Clan Window.

• The overview of a clan’s challenges is now publicly available to everyone. Access it through the Clan Window. You can browse the clans there to do so.

• Gates have been added to all Clan City entrances. To open or close a gate simply press the use button while aiming at the gate house. Note that you must be at least a Lieutenant to be able to open/close city gates.

• Miscelaneous client bugfixes

• Several sound updates


More quests have been added:

ALFAR FACTIONS

• THE HARN MANDEAN
• The Abandoned Stronghold
• Unwanted Neighbors
• Assistance from Shoal's Finest
• The Element of Fire
• Ninseri of Espenhal
• A Fair Trade
• More Clues of an Unknown Power
• TEMPLE OF THE GOD KING
• Nobody disobeys Shoal
• Shoal's Iron Fist
• Not Worthy
• A Mission Completed
• THE RADIANT CIRCLE
• The Demon Hand Legend
• The Windlords of Velmuna
• The Demon's Hand
• A Much Desired Artifact
• THE SHADOW SALIENT
• Grey Ork Hideout


HUMAN FACTIONS

• KNIGHTS OF MALREGARD
• A Trip to Sanguine
• Into the Twilight Kingdom
• WHITE ORDER
• Help for Silverley
• Assisting the enchanters of Silverley ***The Shadow of Highmoore
• SONS OF RIADA
• Secrets of the Nithron
• Heralds of Reconquest
• Chronicles of the Firstborn
• A Prophecy Come True

MAHIRIM FACTIONS

• THE WOLFMASKS
• The Cursed of Fang Lake
• A Marked Gravestone
• Honoring the Alliance
• THE CIRCLE OF NEITH
• These Mysterious Guardians
• Elusive Akathars
• Dim Stormrunes for Celetia
• THE LONGCLAW
• Proof of Existence
• A much awaited package
• Problems in Wolf Run
• The Centaurs of Wolf Run
• The Centaur Report
• ELDERS OF RED MOON
• Summoned by Red Moon
• The Lost Hero


New Weapons

• Orkish Strongbow
• Mirdain Seeker
• Mahirim Preyfinder
• Dwarven Warbow
• Alfar Deathsinger
• Mercian Composite Bow

Armor

• New Scale armor boots have been added
• New Scale armor gloves have been added

Magic

• Tornado in Air Magic has been fixed/tweaked
• Explosion in Air Magic has been fixed/tweaked
• Heal Other in Greater Magic has been fixed and no longer heals mounts
• Sacrifice in Spell Chanting has been fixed and doesn’t heal mounts anymore
• Lay On Hands in Lesser Magic has been fixed and doesn’t heal mounts anymore


Monsters

• Spellcasting monsters have been re-balanced
• Snow Clan Elder loot has been tweaked

The following skills have been re-ballanced:

• Greatclub Mastery
• Greataxe Mastery
• Greatsword Mastery
• Knife Mastery
• Polearm Mastery
• Sword Mastery
• Axes
• Clubs And Maces
• Greatclubs
• Greatsword Power Attack
• Sword Power Attack

Visual Updates:

• Jungle Vegetation
• Iklit Houses
• Human Houses
• Human NPCs
• Some human castle walls

Area/Worldbuilding updates in the Human area:

• Bloodscar
• Hawkmoore
• Highmore
• Bluefield
• Brockmoore
• Lainstone
• Broadherne
• Greendale
• Cranwyn Bay
• Somerstone
• Wetfang
• Outer Cranwyn Bay
• Bladethorpe
• Quattenhal
• Scarbourne
• Nekaria
• Sandstone
• Taleria
• Hammerdale
• Gulghat

All of the Ice Continent has been updated
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Re: Patched

Post by Boogey Trollius » 11 Apr 2009 09:32

Chromer one wrote:- Gates have been added to all Clan City entrances. To open or close a gate simply press the use button while aiming at the gate house. Note that you must be at least a Lieutenant to be able to open/close city gates.
Now if they only made walls high enough you can't jump/levitate over them cities would actually be safer places than wildlife.
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Re: Patched

Post by Viikinki » 11 Apr 2009 12:36

Kickass patch, fixes sooo many issues.

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Re: Patched

Post by Roninman » 15 Apr 2009 15:40

The patch will be applied tomorrow around 11AM GMT. Among other things, this will address the virtual memory errors some players have been experiencing.

Thank you,
The Darkfall Team

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Re: Patched

Post by Viikinki » 15 Apr 2009 16:06

Hopefully they deliver, that bug is a gamebreaker at most. An annoyance for most at least. We've been mostly lucky with it this far (never crashed in a tough spot yet).

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Re: Patched

Post by plasmis » 15 Apr 2009 18:33

I personally dislike that they removed all exp gain from newbie weapons.

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Re: Patched

Post by Roninman » 15 Apr 2009 18:47

plasmis wrote:I personally dislike that they removed all exp gain from newbie weapons.
Goblins are quite near and they supply 1H weapons. Guild bank has also rank 0 stuff to give away to new players. But i agree that they should have propably just added cap of 25 skill for newbie weapons.

If you use 1H club or axe, those we have plenty in bank as of now

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Re: Patched

Post by Roninman » 02 May 2009 01:14

PREVIOUS patch notes from last week

New Quests

New Quests for the Factions have been added:

MIRDAIN FACTIONS:


THE SERENE SPIRE

* Areas of Bad Magic
* Inside the Crystal Green Tower
* Hidden Secrets
* Flesh of the Guardians


THE ARROWHEADS

* Gray ork Mercenaries
* Hidden agents of Melek
* The Melechar Report
* The Mission
* Stealing their Faith


THE EMERALD THRONE

* Bad Magic
* A Historical Monument
* Mercenaries
* Nairath the Mage
* Ingedients for Nairath
* Teeth of the Beast
* Between Mages


DWARVEN FACTIONS:

VOICE OF YMIR

* Aegin's Hall
* Lords of the Frozen Hall
* The Demon's Scepter
* Nidstein the Mage
* The Amulet of Eiradan
* The Shadows of Nithron


Visual Updates

There have been many visual updates including to:

* Vegetation
* Water mills
* Wells
* Benches and chairs
* Various trees
* Human capital
* Market stands
* Clan mines
* Metal statues
* Ovens
* Fireplaces
* Mahirim and human doors
* Palisades
* Signs
* Most wood textures
* Misc. props

Optimizations

There have been many optimizations as usual including:

* Updates to the servers to better handle situations where thousands of players participate in sieges



Area / World-Building

Area / Worldbuilding updates to these areas:

* Bluefield
* Broadherne
* Darkmouth
* Bloodscar
* Qattenhal
* Mar Shral
* Hawkmoore
* Thorndale
* Hithe
* Thangruk


Monster Updates

There have been several updates to monsters along with the following specific changes:

* Demon has been rebalanced
* Devil has been rebalanced
* Baradron has been rebalanced


Monster loot has been updated in these monsters:

* Bonecrew Captain
* Demon
* Hill Giant Clobber
* Icejarl
* Nahdruk Heretic

Monster A.I. has been updated

Crafting Updates

* Scale boots now available to crafters
* Scale gloves now available to crafters
* Greataxe transmutation recipes have been added
* Durability of monster loot items is reduced compared to crafted items


Weapon / Armor Updates

New axes have been added:

* Cleaver
* Gloomblade
* Orthus
* Sagaris
* Scorpio
* Serpent's Kiss
* Terror
* War Pick


New Great Clubs have been added:

* Einherjar
* Grief
* Oathbreaker
* Outlaw
* Thorgrim
* Thunderpick
* War Maul
* Wild Hunt

Servant of Malaut armor has been rebalanced

Magic Updates

* Armored Casting has been rebalanced
* Frostbite has been rebalanced
* Reagent requirement have been added to Launch
* Reagent requirement have been added to Explosion


Bug Fixes

There have been many bug fixes, including the following noteworthy ones:

* Fix for enchantment to prevent duplicate enchantments on an item.
* Fix to mule skill so that when your skill increases your maximum carrying weight will be updated immediately.
* Fix so that you can't use magic while mounted.
* Fix so you can't "fall through" water and walk under water.
* Clan guard towers have been fixed to work on all policy settings.
* Fix to ignore lists, where a player that was ignored would not show up in the ignore list


Additions

* A Trade channel has been added. Use by /trade . This will go out to all of the racial alliance
* Fighters Guild NPCs in Clan Cities now teach spirited archer


Gameplay

* A player will lose his invulnerability shield when running/spawning into a clan city/hamlet, unless he is a member of the clan owning the location.
* When a player leaves or is being kicked/banned from a Clan there will now be a timer of 45 minutes before he actually leaves the clan.
* Minimum time period between changing policies towards a Clan have been changed to 20 minutes.
* Alignment boost for killing or ganking an evil or enemy player has been reduced to 1 point.
* Ship cannon rate of fire has been balanced
* Unsummon / unspawn timers for warhulks and ships have been increased



Party and alignment:

* Parties will now follow standard rules for killing and ganking.
* If you kill/gank a friendly player in a party he/she will get the opportunity to forgive the killer.
* You will never get an alignment boost by killing a party member.


Enemy standing on the HUD:

You will now have the names of the players you target colored according to their standing towards you and your clan.

* Members of the same Clan as yours will have their name displayed in BRIGHT GREEN
* Members of Clans that you are at WAR with will have their name displayed in DARK ORANGE *
* Members of Clans that you are ALLIED with will have their name displayed in GREEN
* Opposing Racial Alliance will have their name displayed in DARK RED
* EVIL Racial Alliance players will have their name displayed in RED
* ROGUE Racial Alliance players will have their name displayed in GREY
* GOOD Racial Alliance players will have their name displayed in BLUE


These rules will follow in the order of: Clan Status, Opposing Racial Alliance, Same Racial Alliance.

Examples:

* An EVIL player of the same race as yours but a member of a clan that you are at WAR with will always show in DARK ORANGE
* A GOOD player of an Opposing Racial Alliance that does not have an affiliation with your Clan will always show in DARK RED
* An EVIL player of the same race as yours but a member of a clan that you are ALLIED with will always show in GREEN
* A GOOD player of the same race as your but a member of your clan will always show as BRIGHT GREEN

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Re: Patched

Post by Roninman » 02 May 2009 15:03

Patch Notes May 1st

In today’s patch we introduce the first step of our ongoing commitment to improving the Darkfall PvE and solo/small group experience. We’ve added new low level spawns and updated many existing spawns to be more suited for solo players or small groups. These spawns are primarily located on the sub-continents and on the various small islands surrounding the mainland of Agon. This placement should make it easier to find secluded spots to hunt at.

This will enhance the following dynamics in Darkfall:

- More secluded spawns you can handle alone or with a friend
- More opportunities for solo players or small groups to make gold
- More readily available reagents for spell-casting
- As smaller groups become more viable, small scale PvP frequency will increase significantly.
- More purchasing power for individual players means a significant boost for the crafted items market

While we continue improving the solo to small group experience, our next PvE balancing priority is to improve things for larger groups.


Magic

Cool-down has been removed from Eldritch Sphere in Lesser Magic

The following spells now have a longer duration:

Earth Magic
Acid ward
Tarnish
Air Magic

Arrow Ward
Guiding Wind
Lighting Ward
Lighting Weakness
Spell Chanting

Bless Other
Hymn of Intellect
Hymn of Might
Hymn of Skill
Hymn of Swiftness
Hymn of Vigor
Necromancy

Bludgeoning Weakness
Desecration
Infernal Ward
Mental Weakness
Pestilence
Piercing Weakness
Slashing Weakness
Undeath
Water Magic

Cold Ward
Delayed Shot
Gills
Slow
Water Breathing
Weakening Chill
Witchcraft

Disease
Exhaust
Ominous Drain
Palsy
Sluggish
Spell Curse
Stupidity
Tongue Rot
Fire Magic

Fire Ward
Haste
Rapid Shot
Weakening Blaze
Greater Magic

Flesh Curse
Frailty
Infliction Ward
Arcane Magic

Hasten Spells
Holy Ward
Holy Weakness
Mystic Ward
Lesser Magic

Magic Ward
Monsters

Major Monster Redistribution. For details see the Design Notes
AI tactics have been updated and improved

Optimizations

Auto optimization has been enabled on the client. This will try to automatically increase the frame rate when you are in huge battles. To use, open Options > Video Options > to disable/enable and to set your target FPS
More optimizations to the client
More client crash sources have been addressed
Corrections

There have been several bug fixes to the world-building
Skill Gain in all Crafting Mastery Skills has been increased.
Clan Guard Towers have been fixed
Bug fix to the rare situation where you had problems hitting a player using a cannon
A challenger in a non-asset holding clan vs. city / hamlet conquest will now always be rogue for the duration of the siege.
Clan lightning cannon reach has been tripled
Most clan cannons deal more damage to players now
Armor durability damage while in combat has been decreased by 30%
Features

Auto Harvesting Enabled. Simply stand in front of the resource node and click the left mouse button. Your character will continue to harvest from the node until the node is depleted, character runs out of stamina, or is interrupted.
A hotkey can now be assigned to each slot in the hotbar. Go to options > Input bindings to set them.

Thank you,
The Darkfall Team


Looks very nice, love that autoharvesting feature.

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Re: Patched

Post by Roninman » 18 May 2009 00:12

15.5 Patch notes

Skills

Skill gain has increased significantly in all melee skills
Skill progression in archery has been increased significantly
You are now required to hit a valid target to gain skill in archery
Skilling up in magic has been increased significantly
Skill progression in spells requires the caster to hit a valid target

Number of successful hits required to reach surging mode again with spells has been extremely reduced

Knockback, Seize and Whirlwind have been modified and skill gain has increased

Gameplay / Fixes

Small adjustments made to melee reach depending on character race

Corrected spells that would skill up rigor without dealing damage
Corrected a problem some players had while buying skills and starter weapons from vendors

Corrected an issue in auto optimization
Fogginess of environments has been reduced

Various client side issues have been corrected
Clan Mines/Quarries/Groves/etc now start out at 25% capacity and their regrowth rate has been increased
Clan Guard Tower damage had been slightly increased
Monsters

Monster loot for Demon and Fire Giant has been updated
A.I. tactics have been enhanced and improved
User Interface

Improved worldmap and minimap marker information (You can use the options window to change this)
Zoom added to World Map
Improved crafting window
Improved tooltips for crafting window

New tooltip for spells display reagent requirements
Display of active weapon under hotbar updated, improved and fixed
New chat messages displaying who buffed or debuffed you
Vendor icons on minimap now display the vendor name
Player Journal and Clan pages now accessible trough external browsers. Go to http://web001.eu1.darkfallonline.com/darkfall and log in with your username and password
Trading window confirmation now displays the name of the person wanting to trade with you
Various skill descriptions have been improved
Various item descriptions have been improved
Various problems with Journal and Clan windows have been resolved
Weapons

Melee Range has increased:

* Axes
* Clubs
* Greataxes
* Greatclubs
* Knives

New Polearms have been added to the game:

* Guisarme
* Spetum
* Imperial halberd
* Polehammer
* Glaive
* Partisan
* Dragon tail
* Skewer

Visual Updates

We have made visual updates to:

Giant Dragon Skeletons
Blacksmith market stands
Kobold huts and props.
Harbor bases
Human keep bases
Human skeleton props
Minotaur Statues
Some player controlled ships
Miscellaneous props
New Quests

ORDER OF THE AXE - DWARVEN FACTION

A New Enemy
A link to the Leaders
Fire Standard Leaders
Helping Out
The Legendary Blacksmith
FIVE BEARDS TRADING COMPANY - DWARVEN FACTION

Masters of the Dark Taint
A Trading Post in Trouble
Protecting the Trading Post
Evigvanger is Safe
The Miners of Otredale
THE RADIANT CIRCLE - ALFAR FACTION

Rare Sightings
Forgotten Creatures
These New Neighbors
Castle Obad
Materials for Enchantments
The Fallen Necromancers
Shulgan the Cautious
A Matter of Security
The Cursed Ones
THE HARN MANDEAN - ALFAR FACTION

West of Nagast
Weak Minds
ALFAR CAPITAL

Tialanta the Fighter
Five Humans Less
Hunting Mirdain is Fun
True Predators
Big, Slow, Ugly and Stupid
OTHER ALFAR QUESTS

As Strange as they Come
Two Eyes
Hanthar's Gift
Dangerous Gnolls
Crafting

Crafting ingredients have been reduced for
Tribal Pike
Cultist Polearm
Crafting skill gain has been increased
Requirements for getting trueforge armor and trueforge weapon skills have been modified.
Improved crafting window
Improved tooltips for crafting window
World Building

There have been area and world building updates to:

Carpendale
Winterworth
Wetstone
Thangruk
Waterbourne
New NPCs have been added in Obad
Magic

'Leech' spells no longer work on mounts
Mana cost for powerful spells has been reduced
Potential maximum damage for spells has been increased
Holy/Unholy damage will now drain stamina
Bone can now be bought from the arcanist
Spell Balancing

AIR MAGIC

Arrow shield: Effect has been significantly increased
Arrow ward: Reach has been increased
Come hither: Reach has been significantly increased
Exploding charge: Damage output has been increased
Guiding wind: Effect has been significantly increased
Lightning bolt: Reach has been significantly increased
Lightning ward: Effect increased, reach increased
Lightning weakness: Effect increased
Lightning shield: Effect increased
Thunderstorm: Reach and duration increased
EARTH MAGIC:

Acid Rain: Reach significantly increased. Duration increased
Acid Shield: Effect significantly increased
Acid ward: Effect significantly increased
Disintegrate: Damage increased. Impact area increased
Gravity: Reach increased. Cooldown reduced
Impale: Damage increased
Ironskin: Effect increased. Reach increased
Pungent mist: Reach increased
Stamina leech: Reach increased
Stoneskin: Effect significantly increased
Tarnish : Effect significantly increased
FIRE MAGIC:

Dragonbreath: Reach increased
Fire Shield: Effect significantly increased
Fire ward: Effect significantly increased. Reach increased
Haste: Effect significantly increased. Reach increased
Inferno: Damage increased
Smoke signal: Reach increased
Volcano: Reach increased. Duration increased. Damage increased
Wall of fire: Reach increased
Weakening blaze: Effect significantly increased
GREATER MAGIC:

Beacon: Reach increased
Heal other : Reach increased
Infliction shield: Effect significantly increased
Infliction ward: Effect significantly increased
Insight: Effect significantly increased
Rend: Casting time reduced. Cooldown time reduced. Damage increased. Area of effect increased.
Telekinesis: Reach increased
Venom: Cooldown time reduced
LESSER MAGIC:

Health to mana: Effect significantly increased
Heal mount: Reach increased
Launch: Reach increased
Lay on hands: Reach increased
Magic ward: Reach increased
Mana drain: Effect significantly increased
NECROMANCY

Bludgeoning weakness : Effect significantly increased
Desecration : Effect significantly increased
Death fog : Reach increased
Infernal shield : Effect significantly increased
Infernal ward : Effect significantly increased. Reach increased
Mental weakness : Effect significantly increased.
Piercing weakness : Effect significantly increased
Slashing weakness : Effect significantly increased
Undeath : Effect significantly increased. Mana cost reduced
Unholy caress : Reach increased
Unholy flames : Effect increased. Mana cost slightly increased.
Vampiric touch : Reach increased
SPELL CHANTING

Bless other : Effect significantly increased
Blessing : Effect significantly increased. Reach increased
Hymn of Intellect : Reach increased. Effect increased
Hymn of Might : Reach increased. Effect increased
Hymn of Skill : Reach increased. Effect increased
Hymn of Swiftness : Reach increased. Effect increased
Hymn of Vigor : Reach increased. Effect increased
WATER MAGIC:

Blizzard : Cooldown slightly increased
Cold shield : Effect increased
Cold ward : Effect increased. Reach increased
Frostbite : Reach increased
Ice storm : Reach increased
Icicle : Slight damage decrease
Shards : Slight damage decrease
Toxic rain : Reach increase. Duration slightly decreased
Water breathing : Reach increased
Weakening chill : Effect significantly increased
WITCHCRAFT:

Disease : Effect increased
Insect swarm : Reach increased
Ominous drain : Effect increased
Palsy : Effect increased
Pestilence : Effect increased
Sluggish : Effect increased
Stupidity : Effect increased
Tongue Rot : Cooldown increased

Addition to Magic: Requirements for buying spells have been adjusted.

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